#pragma once
#include "textfile.h"
#include <string>
#include "util.h"

namespace banknamespace
{
	class ShaderProgram
	{
	public:
		ShaderProgram(void);
		~ShaderProgram(void);

		void createProgram(std::string vsPath, std::string psPath);
		GLint getProgramId();
	private:
		GLuint p,f,v;
	};
}
